How to get assessment wrong
May 20, 2015
It is the duty of the human understanding to understand that there are things which it cannot understand, and what those things are.
Søren Kierkegaard
We need always to remember that any system of assessment is an attempt to map a mystery with a metaphor. There's no way we can every really know everything about what students are learning. All we get to measure is their performance on a given day. Because we can't see learning we come up with metaphors to make it easier to conceptualise. Levels, ladders, thermometers, graphs are all metaphors. They're meant to help us to think about something so complex and mysterious it makes the mind boggle. Unfortunately, they often end up concealing the truth that learning is messy and unpredictable. My favourite metaphor for learning is Robert Siegler's 'overlapping waves' model; the tide may be coming in, but individual waves roll in and recede unpredictably. Siegler suggests we make the following assumptions:
- At any one time children think in a variety of ways about most phenomena;
- These varied ways of thinking compete with each other, not just during brief transition periods but rather over prolonged periods of time;
- Cognitive development involves gradual changes in the frequency of these ways of thinking, as well as the introduction of more advanced ways of thinking.
Here then are a few simple principles for getting things wrong.
Assessment and tracking systems should (not):
- display an ignorance of how students actually learn
- assume progress is linear and quantifiable, with learning divided into neat units of equal value
- predefine the expected rate of progress
- limit students to Age Related Expectations (ARE) that have more to do with the limits of the curriculum than any real understanding of cognitive development.
- invent baseless, arbitrary, ill-defined thresholds (secure, emerging etc.) and then claim students have met them
- use a RAG rating (Red, Amber, Green) based on multiples of 3 to assess these thresholds
- apply numbers to these thresholds to make them easy to manipulate
- provide an incentive to make things up
Many thanks to @jpembroke for helping come up with the silly ideas.
And here are the slides I used at The Key's conference on Life After Levels.
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